In Koikatsu, export Chika with all 8 outfits (default exporter settings)
Also export with only “Export Single Outfit” enabled
Also export with only “Export Variations” and “Export Hit Meshes” checked
Also export with a pose selected, an emotion pattern selected and only “Export Single Outfit”, “Keep Current Pose” and “Enable Shapekeys” checked
In Blender, import the “Export Variations” and “Export Hit Meshes” model
Check variations + hitboxes were separated
Check eye shapekeys work
Check mouth shapekeys work
Check Gag eye shapekeys work
In another file, import the “Keep Current Pose” and “Enable Shapekeys” model
Check armature type was changed to Koikatsu
Check pose and shapekeys were applied to base mesh
In another file, import the 8 outfits export
Check Outfits 0, 1, 2 exist, and have textures + converted colors
Check Hair for Outfits 0, 1, 2 exist and have textures + converted colors
In another file, import the “Export Single Outfit” export
Check Outfit 0 exists
Check Hair for Outfit 0 exists
Check hand IK, leg IK, hips bone and center bone work
Check eye controller works
Use the bake material templates button
Use the “Prep for target application” button
In another file, import the “Export Single Outfit” export with the “Rigify Armature”, “Skip modifying shapekeys”, “Use Cycles” options. Check “Fix body seams” and enable the “SFW mode” checkbox
Check Rigify hand IK, leg IK, hips bone and center bone work
Check Rigify eye controller works
Check shapekeys were not modified
Switch to rendered view and check the model appears in the cycles viewport
Go into edit mode and check the seam down the middle of the neck is gone
Check the sfw alphamask was applied to the body material
Check nsfw meshes were deleted
In another file, import the “Export Single Outfit” export with the “Separate every object” option selected